Creative Lead at Communix – PF Mobile Game Design

As Creative Lead, I played a key role in designing multiple features and screens for the PF mobile game. From loading screens and mini-games to character designs and backgrounds, I embraced a casual game approach to create visually engaging elements.
I contributed to character design by rendering them in 2D and worked on major features like the Builder, which serves as the game's central hub when players return to the lobby. In my role, I was responsible for both creating and directing these elements, shaping the game’s UI language and ensuring a cohesive player experience that aligns with the game's overall vision.

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