TOF is a dynamic feature within the QHS mobile game, designed to add an additional layer of player progression and engagement. I led the development of UX wireframes, user flow, and UI design, ensuring a seamless and intuitive experience. In addition, I illustrated logos, thematic elements, and backgrounds, bringing the feature to life with a distinct visual identity.
As part of this project, I also managed the animators and tech artists, overseeing the execution of interactive elements and animations. Collaboration was key, as I worked closely with Product, Development, Project Management, QA, Economy, and Architecture teams to integrate TOF smoothly into the game, balancing design, functionality, and player engagement.